
On April 27th, 2012, Google enabled an Easter egg for the search query "zerg rush", which would launch a playable game with small "o" characters that destroy search results if they are not clicked with the mouse pointer. A horde of Kids leaving school grounds can also be considered a Zerg Rush Google Easter Egg The encyclopedic resource site Encyclopedia Dramatica also offers other alternative situations in which "Zerg Rush" can be used: - In a debate, if someone throws a pile of links or facts around, reply with "OMG ZERG RUSH!!!oneoneone"

The first definition of "Zerg Rush" was registered via Urban Dictionary on December 25th, 2004. It eventually led to more than 40 YTMND variations based on similar themes, the most popular instance being LOLZergRush by GoldBean, a derivative from LOL Internet dating from 2006 with more than 50,000 views.
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Although the site remained in latency with less than 10,000 total views, another site was created by CheezWhizWario a month later, which became the viral instance of the "Zerg Rush" series on YTMND. On YTMND, the earliest instance of "Zerg Rush" reference was created by thecombatwombat on May 17th, 2004. Due to the prevalence of Korean players who are extremely skilled in this tactic and lack of Korean input support in multiplayer until February 2005, "KEKEKE" quickly became associated with Zerg rush among English-speaking players.

While the romanized Korean expression "KEKEKE" (ㅋㅋㅋ) usually conveys a mischievous snicker, it also perfectly embodied the sound of Zerglings (Zerg's basic infantry unit) in attack mode. This conversation has been frequently cited as the origin, however, no visual evidence has been found to support the anecdote. During the match, one of the Korean players launched an early Zergling rush attack against an opponent player, who exclaimed " OMG ZERG RUSH." In response, the Zerg player replied "KEKEKE," a popular Korean phrase that is comparable to " lolololol" in English. The meme in itself stems from a multiplayer match played by Koreans, who represent a significant portion of Starcraft's international fanbase. The Zerg race is gladly favored concerning speed and power in the earliest moments of the game and the "Zerg Rush" strategy caught on really quick in wide scale, when gamers realized that one decisive Zergling attack could finalize a game in less than 5 minutes. A Zergling rush is the tactic of attacking an opponent with 6 or more Zergling units as early as permissible. They are small and inexpensive Zerg units which can be produced quickly. The first infantry units of Zergs are Zerglings. As a result, it became common for players to set "no rush in x minutes" rules in online matches. This strategy is especially conducive to StarCraft's Zerg players, whose average unit build time is significantly shorter in comparison to the other two species. In the real time strategy genre, "rush" is a type of fast-attack strategy that involves mass mobilizing one or a combination of different unit types as rapidly as possible in order to overrun the opponent's base and inflict most serious damage. In the game, each player can choose to play as one of the three species: Terran (humans), Protoss (humanoids) or Zerg (insectoids). Since script of the minigame gets laggy with that many clicks per second, i release the button when there are no zergs at or near my "buildings", thus APM becomes significantly less than 1800 on average.Similar to You must construct additional pylons! and In Ur Base, Zerg Rush came from StarCraft, a military science real time strategy game originally released on March 31st, 1998.

Well, with left mouse button remapped to keyboard numpad "/", and that "/" being held down most of the time while playing, i get 30 "clicks" per second, which is 30圆0=1800APM. So if you want to beat it the only way known, don't kill zergs which are not moving and are far from your "buildings"!

Of course, if player kills "stuck" ones, then he won't get this "no more zerg attacks" state of the game. Total of 26 "stuck" zergs result in no more attacks they just sit in their spawning points, visibly "breathing" (Os are shaking all the time), but not moving anywhere. As game progresses further, more and more of them are stuck first, it only happens to them in spawning points located "on" line "google main page", but after about 20 zergs are stuck there, newcomers become stuck in other spawning points as well.Ĭhecked it twice, both times it worked in the same manner, though positions of "stuck" zergs differ somewhat. Thing is, at about 780 "frags", some of new appearing "zergs" get stuck right in their spawning point.
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At least on my PC and using remap of left mouse button to one of keyboard buttons (numpad "/", to be specific).
